I was able to run around the village and get a feel for the controls and play around with the engine. The first of the two demos featured our protagonist Sebastian Castellanos and Doctor Jimenez in a small village searching for Leslie. A bit of new information was peppered in, introducing a doctor named Jimenez who is searching for his patient Leslie, who seems be deeply disturbed. This wasn’t an opening cutscene but instead seemed to be an amalgamation of all the media tidbits we’ve seen thus far. As soon as we were all settled in and cozy, we had the option of watching the intro video. To start, each journalist had their own little ‘Fear Pod’, which included curtains to ensure darkness, a PC with an Xbox 360 controller, headphones to further draw us into the experience, and a small panic button for assistance in case of system failure (or FEARRRRR). With this in mind, Bethesda gave attendees of the event an establishing video to watch in addition to the two hands-on demos. Chief among the complaints aimed at the game were that the press that watched the hands-off demo back at PAX had no context to go off of, resulting in general confusion with what they were seeing with how it related to the rest of the game. The most recent showing of the game didn’t garner the most positive of receptions and the developers are very cognizant of this fact. Of course, among the titles shown was The Evil Within. I recently attended a Pre-E3 event hosted by Bethesda.
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